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	<title>Game Iterator &#187; Havok Physics</title>
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		<title>The Elder Scrolls IV: Oblivion</title>
		<link>http://gameiterator.com/the-elder-scrolls-iv-oblivion/</link>
		<comments>http://gameiterator.com/the-elder-scrolls-iv-oblivion/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 08:10:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bethesda Game Studios]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[single player role playing game]]></category>
		<category><![CDATA[The Elder Scrolls IV]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=22</guid>
		<description><![CDATA[<p style="text-align:justify">The Elder Scrolls IV: Oblivion is a single player role playing game released in 2006 for PC, XBox 360 and later PS3, and was developed by Bethesda Game Studios and published Bethesa Softworks. The game, also named 'Oblivion' in short, is the fourth part of the video game series 'The Elder Scrolls' ...</p>


Related posts:<ol><li><a href='http://gameiterator.com/havok-physics/' rel='bookmark' title='Permanent Link: Havok Physics'>Havok Physics</a></li>
<li><a href='http://gameiterator.com/gamebryo/' rel='bookmark' title='Permanent Link: Gamebryo'>Gamebryo</a></li>
</ol>]]></description>
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		<title>Havok Physics</title>
		<link>http://gameiterator.com/havok-physics/</link>
		<comments>http://gameiterator.com/havok-physics/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:21:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[The Elder Scrolls IV]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=16</guid>
		<description><![CDATA[<p style="text-align:justify">Havok Physics is a commercial physics engine, a programming library to add physics functionality to a game for example. It can be used with C or <a href="http://gameiterator.com/c/">C++</a> and works on Windows, Xbox, Xbox 360, <span>GameCube</span>, Wii, <span>PlayStation</span> 2, <span>PlayStation</span> 3, PSP, Mac OS X, and Linux.</p>
<p style="text-align:justify">Havok has been used in several commercial game titles like Bioshock or The Elder Scrolls IV: Oblivion.</p>


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