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	<title>Game Iterator &#187; Bioshock</title>
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	<description>Here you&#039;ll find all about games</description>
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		<title>BioShock</title>
		<link>http://gameiterator.com/bioshock/</link>
		<comments>http://gameiterator.com/bioshock/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 08:16:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[first person game]]></category>
		<category><![CDATA[System Shock 2]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=28</guid>
		<description><![CDATA[<p style="text-align:justify">BioShock is a first person game released in 2007 for PC and XBox 360, and was developed by 2K Boston/2K Australia, previously known as Irrational Games and published by 2K Games. The game is set in 1960 and takes place in an under water city named Rapture. The game is has no multiplayer mode because the developers wanted to focus on a high quality single player experience. The game is described to be the spiritual successor of the game System Shock 2 ...</p>


Related posts:<ol><li><a href='http://gameiterator.com/havok-physics/' rel='bookmark' title='Permanent Link: Havok Physics'>Havok Physics</a></li>
</ol>]]></description>
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		<title>Unreal Engine</title>
		<link>http://gameiterator.com/unreal-engine/</link>
		<comments>http://gameiterator.com/unreal-engine/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:25:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3D game Engine]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=20</guid>
		<description><![CDATA[<p style="text-align:justify">The Unreal Engine is a 3D game Engine created by Epic Games. It has been used in a wide range of commercial computer games and several generations of the engine have been developed until now ...</p>


Related posts:<ol><li><a href='http://gameiterator.com/havok-physics/' rel='bookmark' title='Permanent Link: Havok Physics'>Havok Physics</a></li>
<li><a href='http://gameiterator.com/gamebryo/' rel='bookmark' title='Permanent Link: Gamebryo'>Gamebryo</a></li>
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		<title>Havok Physics</title>
		<link>http://gameiterator.com/havok-physics/</link>
		<comments>http://gameiterator.com/havok-physics/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:21:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[The Elder Scrolls IV]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=16</guid>
		<description><![CDATA[<p style="text-align:justify">Havok Physics is a commercial physics engine, a programming library to add physics functionality to a game for example. It can be used with C or <a href="http://gameiterator.com/c/">C++</a> and works on Windows, Xbox, Xbox 360, <span>GameCube</span>, Wii, <span>PlayStation</span> 2, <span>PlayStation</span> 3, PSP, Mac OS X, and Linux.</p>
<p style="text-align:justify">Havok has been used in several commercial game titles like Bioshock or The Elder Scrolls IV: Oblivion.</p>


No related posts.]]></description>
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