Havok Physics is a commercial physics engine, a programming library to add physics functionality to a game for example. It can be used with C or C++ and works on Windows, Xbox, Xbox 360, GameCube, Wii, PlayStation 2, PlayStation 3, PSP, Mac OS X, and Linux.
Havok has been used in several commercial game titles like Bioshock or The Elder Scrolls IV: Oblivion.
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Tags: Bioshock, C++, Havok Physics, The Elder Scrolls IV
[...] Oblivion also utilizes SpeedTree, a middleware solution by Interactive Data Visualization. It uses Havok Physics as Physics Engine which provides ragdoll physics and realistic interaction with rigid bodies in the [...]
[...] Bioshock uses the Unreal Engine 3 as primary middleware. Originally, Bioshock was planned to use a modified version of the Unreal Engine 2, which is called Vengeance Engine and has been used by Irrational for previous games such as Tribes: Vengeance and SWAT 4, but later they switched to Unreal 3. BioShock utilizes Direct3D 10 functionality when available, but runs perfectly with DirectX 9 as well. For physics, Bioshock uses the Havok Physics engine. [...]