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	<title>Game Iterator &#187; Game Development</title>
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	<link>http://gameiterator.com</link>
	<description>Here you&#039;ll find all about games</description>
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		<title>FLASH GAME DEVELOPMENT</title>
		<link>http://gameiterator.com/flash-game-development/</link>
		<comments>http://gameiterator.com/flash-game-development/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 10:24:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=442</guid>
		<description><![CDATA[Okay, here is some tips about flash game development. I write this article hope you will get some outlook on the flash development. // < ![CDATA[ // < ![CDATA[// Start Flash Player and the Flex SDK Adobe make you can develop flash game with ease. Using a  Flex has many advantages High compatibility,  many platform [...]


Related posts:<ol><li><a href='http://gameiterator.com/build-logic-with-game/' rel='bookmark' title='Permanent Link: Build Logic With Game'>Build Logic With Game</a></li>
<li><a href='http://gameiterator.com/construction-fall/' rel='bookmark' title='Permanent Link: Construction Fall'>Construction Fall</a></li>
<li><a href='http://gameiterator.com/a-fun-game/' rel='bookmark' title='Permanent Link: A Fun Game'>A Fun Game</a></li>
</ol>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GENESIS 3D ENGINE FOR THE GAMES LOVERS</title>
		<link>http://gameiterator.com/genesis-3d-engine-for-the-games-lovers/</link>
		<comments>http://gameiterator.com/genesis-3d-engine-for-the-games-lovers/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 02:20:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=335</guid>
		<description><![CDATA[Games are expanded time by time and have many significant changes. As we know, there a lot of game types, from the simple until the complicated one. In the past, games were just the simple things which could be done individually or together with many people. The games in the past could be called traditional [...]


Related posts:<ol><li><a href='http://gameiterator.com/irrlicht-engine-free-3d-game-engine/' rel='bookmark' title='Permanent Link: Irrlicht Engine &#8211; Free 3D Game Engine'>Irrlicht Engine &#8211; Free 3D Game Engine</a></li>
<li><a href='http://gameiterator.com/unreal-engine/' rel='bookmark' title='Permanent Link: Unreal Engine'>Unreal Engine</a></li>
<li><a href='http://gameiterator.com/torque-the-game-engine/' rel='bookmark' title='Permanent Link: Torque : The Game Engine'>Torque : The Game Engine</a></li>
</ol>]]></description>
		<wfw:commentRss>http://gameiterator.com/genesis-3d-engine-for-the-games-lovers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Torque : The Game Engine</title>
		<link>http://gameiterator.com/torque-the-game-engine/</link>
		<comments>http://gameiterator.com/torque-the-game-engine/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 16:09:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=74</guid>
		<description><![CDATA[Wanna make a game?  Need game engine to do it? We suggest you to take a look at Torque. the official website is www.torquepowered.com.  This engine can be used to make some games. If you ever play Mass Effect Galaxy for iPhone, it is one of the example. You can use it not only for [...]


No related posts.]]></description>
		<wfw:commentRss>http://gameiterator.com/torque-the-game-engine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Game Design Jobs</title>
		<link>http://gameiterator.com/game-design-jobs/</link>
		<comments>http://gameiterator.com/game-design-jobs/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 03:28:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=580</guid>
		<description><![CDATA[The single most interesting careers out there out there now is actually computer game planning. Numerous have the impression so it might consider too much effort as well as expertise to perform this kind of. Well simple fact examine folks&#8230;it not! For anyone who is straight into adventures and appreciate spending ones leisure time (even [...]


No related posts.]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Unreal Engine</title>
		<link>http://gameiterator.com/unreal-engine/</link>
		<comments>http://gameiterator.com/unreal-engine/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:25:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3D game Engine]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=20</guid>
		<description><![CDATA[<p style="text-align:justify">The Unreal Engine is a 3D game Engine created by Epic Games. It has been used in a wide range of commercial computer games and several generations of the engine have been developed until now ...</p>


Related posts:<ol><li><a href='http://gameiterator.com/havok-physics/' rel='bookmark' title='Permanent Link: Havok Physics'>Havok Physics</a></li>
<li><a href='http://gameiterator.com/gamebryo/' rel='bookmark' title='Permanent Link: Gamebryo'>Gamebryo</a></li>
</ol>]]></description>
		<wfw:commentRss>http://gameiterator.com/unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamebryo</title>
		<link>http://gameiterator.com/gamebryo/</link>
		<comments>http://gameiterator.com/gamebryo/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:23:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Emergent Game Technologies]]></category>
		<category><![CDATA[Gamebryo]]></category>
		<category><![CDATA[NetImmerse engine]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=18</guid>
		<description><![CDATA[<p style="text-align:justify">Gamebryo is a commercial cross platform game engine SDK by the company Emergent Game Technologies. Gamebryo is the successor of the NetImmerse engine. Gamebryo runs on PCs(Windows), GameCube, Wii, PS2, PS3, Xbox and Xbox 360. One of the most popular games created with this software is The Elder Scrolls IV: Oblivion.</p>


No related posts.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Havok Physics</title>
		<link>http://gameiterator.com/havok-physics/</link>
		<comments>http://gameiterator.com/havok-physics/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:21:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Havok Physics]]></category>
		<category><![CDATA[The Elder Scrolls IV]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=16</guid>
		<description><![CDATA[<p style="text-align:justify">Havok Physics is a commercial physics engine, a programming library to add physics functionality to a game for example. It can be used with C or <a href="http://gameiterator.com/c/">C++</a> and works on Windows, Xbox, Xbox 360, <span>GameCube</span>, Wii, <span>PlayStation</span> 2, <span>PlayStation</span> 3, PSP, Mac OS X, and Linux.</p>
<p style="text-align:justify">Havok has been used in several commercial game titles like Bioshock or The Elder Scrolls IV: Oblivion.</p>


No related posts.]]></description>
		<wfw:commentRss>http://gameiterator.com/havok-physics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C++</title>
		<link>http://gameiterator.com/c/</link>
		<comments>http://gameiterator.com/c/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 07:18:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Programming Languages]]></category>

		<guid isPermaLink="false">http://gameiterator.com/?p=14</guid>
		<description><![CDATA[C++ is a complex object orientated programming language. It is widely used in games because it can generate fast code and it is possible to influence its low level behavior easily. Blog this on Blogger Subscribe to the comments for this post? Share this on Facebook Email this via Gmail Add this to Google Bookmarks [...]


No related posts.]]></description>
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		<slash:comments>1</slash:comments>
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