December 15th, 2008
Unreal Tournament 3 is a first person shooter game (planned to be) released in 2007 and part of the Unreal Tournament Series. Is has been created by Epic Games and published by Midway Games, for Windows, Mac OS X, Linux.and Xbox 360. The number ‘3′ in the games title may be confusing, because it is the 4th game in the Unreal Tournament or ‘UT’ series, after the original UT, UT2003 and UT2004. It is said that UT3 does use the number 3 because it uses the Unreal Engine version 3 as graphics engine.
Beta Demo
A Beta Demo of UT3 was released in the beginning of October 2007. It included to deatchmatch maps and one Team Capture the flag map with vehicles. A Multipayer as well as a Singleplayer mode was included and several cheats worked.
Game Technology
As all Unreal games, Unreal Tournament 3 uses the Unreal Engine in version 3 as 3D engine.
Tags: Epic Games, Midway Games, Unreal Tournament 3, Xbox 360
Posted in Games | 1 Comment »
December 15th, 2008
The following is a list of cheats for Unreal Tournament 3. They are working for the UT3 Demo as well. To type in the code, you need to open the console which is usually done by pressing the TAB key in the game. Note that most of these cheat codes only work in single player mode.
| Action |
Effect |
| god |
invincible or god mode |
| ghost |
ghost mode, or better known as noclip mode in other games. Will make it possible to walk through walls. |
| allweapons |
get all weapons |
| walk |
resets walk and ghost mode |
| fly |
you can fly |
| killbots |
kills all bots in the game |
| behindview 1 |
enables a third person camera |
| summon VEHICLE |
creates a vehicle. Replace the text vehicle with the type you would like to be created:
- Fury: utgamecontent.utvehicle_fury_content
- Hellbender: utgamecontent.utvehicle_hellbender_content
- Darkwalker: utgamecontent.utvehicle_darkwalker_content
- Cicada: utgamecontent.utvehicle_cicada_content
- Nemesis: utgamecontent.utvehicle_nemesis
|
Tags: Cheats, Unreal Tournament 3
Posted in Cheats | 1 Comment »
December 15th, 2008
BioShock is a first person game released in 2007 for PC and XBox 360, and was developed by 2K Boston/2K Australia, previously known as Irrational Games and published by 2K Games. The game is set in 1960 and takes place in an under water city named Rapture. The game is has no multiplayer mode because the developers wanted to focus on a high quality single player experience. The game is described to be the spiritual successor of the game System Shock 2.
Game Technology
Bioshock uses the Unreal Engine 3 as primary middleware. Originally, Bioshock was planned to use a modified version of the Unreal Engine 2, which is called Vengeance Engine and has been used by Irrational for previous games such as Tribes: Vengeance and SWAT 4, but later they switched to Unreal 3. BioShock utilizes Direct3D 10 functionality when available, but runs perfectly with DirectX 9 as well. For physics, Bioshock uses the Havok Physics engine.
Tags: Bioshock, first person game, System Shock 2
Posted in Games | 2 Comments »
December 15th, 2008
The Elder Scrolls IV: Oblivion is a single player role playing game released in 2006 for PC, XBox 360 and later PS3, and was developed by Bethesda Game Studios and published Bethesa Softworks. The game, also named ‘Oblivion’ in short, is the fourth part of the video game series ‘The Elder Scrolls’.
Game Technology
As most computer games, Oblivion was written in C++ and makes heavy use of third party developed video game middleware. It uses Gamebryo as 3D Engine, which also has been used for the predecessor of Oblivion, The Elder Scrolls III: Morrowind and Fallout 3, which has also been developed by Bethesa. To be able to render realistic outdoor worlds, Oblivion also utilizes SpeedTree, a middleware solution by Interactive Data Visualization. It uses Havok Physics as Physics Engine which provides ragdoll physics and realistic interaction with rigid bodies in the game world. The Oblivion game engine is further known for the following features:
- Huge terrain renderer with animated vegatation system including grass
- Loading screens are only displayed when switching from outdoor to indoor locations
- Facial animation system with lip sync speech playback
- HDR effects, Oblivion was one of the first PC games to make extensive use of them
Oblivion uses Shadow Maps? which also support self shadowing, and are faded after a set distance. The game does normal and parallax mapping and avoids texture warping by calculating the eye vector per-pixel instead of per-vertex. To reduce the amount of polygons to be drawn, Oblivion uses LOD? models. The articicial intelligence for the non-player characters in the game is calculated based on the distance from the player: Characters far away from the player won’t do all the complex behavior which near characters will do.
Tags: Bethesda Game Studios, Havok Physics, single player role playing game, The Elder Scrolls IV
Posted in Games | 2 Comments »
December 15th, 2008
The Unreal Engine is a 3D game Engine created by Epic Games. It has been used in a wide range of commercial computer games and several generations of the engine have been developed until now.
Games using this engine:
Tags: 3D game Engine, Bioshock, Epic Games, Unreal Engine, Unreal Tournament 3
Posted in Engines, Game Development | 2 Comments »
December 15th, 2008
Gamebryo is a commercial cross platform game engine SDK by the company Emergent Game Technologies. Gamebryo is the successor of the NetImmerse engine. Gamebryo runs on PCs(Windows), GameCube, Wii, PS2, PS3, Xbox and Xbox 360. One of the most popular games created with this software is The Elder Scrolls IV: Oblivion.
Tags: Emergent Game Technologies, Gamebryo, NetImmerse engine
Posted in Engines, Game Development | No Comments »
December 15th, 2008
Havok Physics is a commercial physics engine, a programming library to add physics functionality to a game for example. It can be used with C or C++ and works on Windows, Xbox, Xbox 360, GameCube, Wii, PlayStation 2, PlayStation 3, PSP, Mac OS X, and Linux.
Havok has been used in several commercial game titles like Bioshock or The Elder Scrolls IV: Oblivion.
Tags: Bioshock, C++, Havok Physics, The Elder Scrolls IV
Posted in Engines, Game Development | 2 Comments »
December 15th, 2008
<p style=”text-align:justify”>C++ is a complex object orientated programming language. It is widely used in games because it can generate fast code and it is possible to influence its low level behavior easily.</p>
Posted in Game Development, Programming Languages | 1 Comment »
December 15th, 2008
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